Wrapped sculpting zbrush png

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But the when I'm using the grab tool it messes it. When I start with a base shape (using the skin modifier and subdivision surface) I have a nice shape with quads. I has seen that good modeling in wireframe looks like a lot of very good shaped and defined quads that wrap the entire model something like thatīut I'm uncertain how to keep this nice shape of quads when sculpting. Is it good for a first try? Is the topology meshed messed up? I noticed that using the grap tool was actually meshing a little the shape of the vertices in a way that they won't look very quadratic. Mostly the model was created using the grab and the smooth tool.

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Also, I did not use dyntopo but the multiresolution modifier. I used only the Grab, Smooth, Clay Strips, and Pitch tool since I'm still trying to figure out the rest of the brushes. This is the result of 12 hours of sculpting but its also my first time ?

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I tried to create the Captain Qwark from the Ratchet and Clank game series.

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